![]() ![]() When printing those low-quality images mentioned earlier in this review, the LaserJet 1300 logged just under 12 pages per minute, which is by far one of the best rates in the industry. HP rates the printer at 20 pages per minute of text, and it managed to churn out a respectable 16 pages per minute in tests. Its printing speeds are above average for monochrome printers. There is good news to share about this printer. ![]() Spend less cash whenever you buy on Cartridge Save. If you happen to come across any troubles printing with your HP LaserJet 1300 toner inside 12 months after purchase you only need to mail it to us for a 100% reimbursement. Get total peace of mind when you place an order with Cartridge Save courtesy of the extensive refund policy. Should you place your order today, it would arrive overnight. Outstanding Quality HP LaserJet 1300 Cartridges At Super Cheap Price Tagsįor an online shop that has fanatical customer care along with the most competitively priced HP toners, Cartridge Save will be your chosen store! Cartridge Save's target is to keep your costs to an absolute minimum with completely free next day delivery. So if you need the complete choice of laser printer cartridges that can be confirmed to be compatible with your LaserJet 1300 laser printer, shop with Cartridge Save. It is our core belief to only offer you laser toners of the leading quality that are compatible with your laser printer. If it is nothing apart from the top quality toner cartridges for HP LaserJet 1300 printers which you would like to purchase, the choice is pretty clear. ![]()
0 Comments
![]() ![]() When he's not working alongside his teammates directly, Marcus is at least in constant communication with them. They spend a lot of time equivocating about whether they're hipsters. He and his DedSec buddies are - forgive me - millennials they're obsessed with pop culture, they've got style, they make fun of each other. Where Watch Dogs protagonist Aiden Pearce was a gruff, lone-wolf vigilante out for revenge, Marcus is a more down-to-earth, infinitely more likable main character. Watch Dogs 2 is set in the Bay Area in California, where an Oakland-based hacker named Marcus Holloway joins up with the black hat collective DedSec to once again face off against ctOS and Blume. Marcus is a more down-to-earth, infinitely more likable main characterįollowing the events of the first Watch Dogs - in which a rogue hacker completely took down a private security system rooted in the infrastructure of Chicago - tech company Blume rebuilt its omniscient computer system, ctOS, and spread it to cities across the United States. This new tone feels like a more natural fit to both hacker culture and the open-world genre, and it leads to a sequel that's a lot more fun - even if it shares some of the original game's flaws. The first game's moody revenge tale has been replaced with a tongue firmly in cheek, skewering Silicon Valley and the tech industry at large. Unlike its predecessor, however, Watch Dogs 2 ditches the deadly seriousness, even as it struggles with a few heavy issues. And like the first game, Watch Dogs 2 collides headfirst with the same moral dilemmas faced by hackers in real life: Should you exploit a broken system just because you can? Who is it OK for you to go after? How far is too far? How much you like it may depend on how much you can relate to that state of affairs.Īs in the first game, Watch Dogs 2 places you in the role of an underground vigilante, a hacker abusing security flaws in phones and computer systems in a quest to expose corporate corruption. Above all else, Watch Dogs 2 is a game about being young, angry at the system and certain that you know what's best for the world. ![]() ![]() ![]() Make a powerful connection with every customer. Upload gift orders to wholesale/offsite labs Output to KODAK Adaptive Picture Exchange (APEX) dry lab solution plus accessories KODAK Order Management Software, Multi-Station (can act as host) Payment Options: receipt printer - Integrated payment process - Web service - Print password optionĬonnectivity, Enhanced Workflow & Reporting Options: Built-in Wireless capabilities for the fast, secure wireless connection via APPLE and ANDROID OS enabled phones.Cross-sell workflow includes configurable section allowing for your choice of archive products, such as Memory Saver USB, KODAK Archive DVD and KODAK Picture CD.New products added to cross-sell workflow – mugs, height charts,and Memory Saver USB now featured.More comprehensive cross-sell portfolio increases profit potential Customers can even connect and print from anywhere via their smartphone. ![]() And thanks to the new KODAK Picture Kiosk Plus software and the dynamic, touchscreen interface, getting creative is as fast and easy as working with your favorite tablet. It is ready to take photo-at-retail to the next level! Within the G20's eye-catching, touchscreen display lives a world of ideas and inspiration - making it capable of connecting with customers emotionally, as well as technologically. Modular design options let you invest at your own pace-piece by piece to match sales growth. Our focus on intuitive functionality combines with a powerful operation system to deliver what you need. Provide instant gratification and easy self-service usability with the KODAK Picture G20 Kiosk. The touchpoint for great opportunities and great memories. KODAK Picture Kiosk G20 Order Station placed on a 17” wide Kodak Cabined with KODAK Picture Kiosk Plus Software 5.3™ This Kodak Picture Kiosk G20 Print Station Includes: In January, the company announced California-registered JK Imaging will license the Kodak name and attach it to various cameras, including Micro Four Thirds models.The Kodak Picture Kiosk G20 Systems and accessories have been DISCONTINUED from our Foto Club store - Our recommended replacement is the DNP SnapLab Kiosk. The remainder of Kodak has now said it expects to emerge from bankruptcy as soon as July. In the same article a pensions consultant has called on the scheme to justify the decision to accept the businesses, rather than letting Kodak be liquidated and claiming a share of the proceeds. Either way, the Financial Times reports that the 15,000 scheme members will face reduced pension payouts, as it is unlikely the businesses will generate as much money as Kodak was expected to pay. It is unclear whether the pension scheme hopes to keep the businesses or if it will sell them on. The sale covers the Personalized Imaging business, which includes print kiosks and consumer film, along with the Document Imaging business, that includes scanners and commercial document management. The deal leaves Kodak with no direct involvement in consumer photography. The pension scheme is reported to be paying $650m for the Personalized Imaging and Document Imaging units the company announced it would sell last August. The move pays off the company's biggest debt - an estimated $2.8bn it was expected to have to pay to the scheme over the coming years. Kodak hopes to sell its consumer film and processing kiosk businesses to its UK pension scheme, to allow it to emerge from Chapter 11 bankruptcy. ![]() ![]() It depends how much gobbledygook is in there. ![]() Sometimes that works, but sometimes it doesn't. If it's short enough, you can cut and paste the whole thing. One of the best ways to deal with an error message is to search for it on Google. Let's look at a few error messages and break them down. When you're a beginner, you are literally reading a language you've never seen before.īut there are a few general strategies that can keep you moving. But an experienced programmer can read them like tea leaves. When you're just starting out, error messages looks like gibberish. Usually commercial software or games are produced for sale or to serve a commercial purpose.One of the dark arts of programming is learning how to decipher the mysterious messages the computer spits out at you. Even though, most trial software products are only time-limited some also have feature limitations. After that trial period (usually 15 to 90 days) the user can decide whether to buy the software or not. Trial software allows the user to evaluate the software for a limited amount of time. Demos are usually not time-limited (like Trial software) but the functionality is limited. In some cases, all the functionality is disabled until the license is purchased. Demoĭemo programs have a limited functionality for free, but charge for an advanced set of features or for the removal of advertisements from the program's interfaces. In some cases, ads may be show to the users. ![]() Basically, a product is offered Free to Play (Freemium) and the user can decide if he wants to pay the money (Premium) for additional features, services, virtual or physical goods that expand the functionality of the game. This license is commonly used for video games and it allows users to download and play the game for free. There are many different open source licenses but they all must comply with the Open Source Definition - in brief: the software can be freely used, modified and shared. Programs released under this license can be used at no cost for both personal and commercial purposes. Open Source software is software with source code that anyone can inspect, modify or enhance. Freeware products can be used free of charge for both personal and professional (commercial use). Otherwise, you will need to copy the source files to a normal folder to work on them, then back to the OneDrive folder when done.įreeware programs can be downloaded used free of charge and without any time limitations. You can correct this by turning off "Files on Demand" in the OneDrive settings if you have sufficient disk space for all your OneDrive files. ![]() If you are attempting to compile Java source files from an OneDrive folder on Windows 10, the compile may fail with a "not a file" message. The viewers include a data structure identifier mechanism which recognizes objects that represent traditional data structures such as stacks, queues, linked lists, binary trees, and hash tables, and then displays them in an intuitive textbook-like presentation view. jGRASP produces Control Structure Diagrams (CSDs) for Java, C, C++, Objective-C, Python, Ada, and VHDL Complexity Profile Graphs (CPGs) for Java and Ada UML class diagrams for Java and has dynamic object viewers and a viewer canvas that works in conjunction with an integrated debugger and workbench for Java. jGRASP is implemented in Java and runs on all platforms with a Java Virtual Machine (Java version 1.5 or higher). JGRASP is a lightweight development environment, created specifically to provide automatic generation of software visualizations to improve the comprehensibility of software. ![]() ![]() ![]() The rear panel of the keyboard is free of connections so that you can easily have a computer display (e.g. ![]() Side Panel Connections for Streamlined Routing When using software that’s not compatible with Dynamic Mapping, you can manually configure the Control Map settings from the PCR itself or the included PCR Editor Software (Mac or Win). Fifteen user memory locations are provided for storing your favorite setups. in the current window of the software being used). ![]() Intelligent “Dynamic Mapping” and Editor Softwareĭynamic Mapping allows the PCR to automatically assign its physical controls to the most important parameters (e.g. Smooth key action, keys shaped for comfortable glissando playing, silent operation, and stable key mounting all contribute to the enhanced playability of these keyboards. The new ultra-sensitive keyboards provide a wider dynamic range under the player’s fingertips, while new aftertouch sensors allow the keyboardist to play more expressively. The new longer-throw sliders can control eight track faders and one master fader, or function as organ drawbars. The new Crossfader allows control of two parameters at the same time, and can be used to control synthesizer filters, DJ gestures and more. These precision pads can operate as buttons or velocity pads, and the handy LED indicators identify which of the two modes is selected. The new PCR Series has all the existing controls of the previous range, but adds exciting new features, such as velocity pads - perfect for playing drums and triggering sampler phrases. The new PCR Series offers all the controls of previous models, but with the addition of even more controls that allow players to maximize the playability and operability of their MIDI hardware and software. ![]() ![]() ![]() We took about 20-hours to complete the single-player campaign and, while you could speed-run through Sniper Elite 4 in a fraction of that time, that's an approach which just seems a bit rude and counter-productive, as one of the biggest pleasures on offer in the game is the satisfaction of completing an objective, then plotting how to take on the next one. Which, invariably, you feel compelled to take on, as Sniper Elite 4 is one of those games in which you will become obsessed with doing and finding everything you possibly can.įor example, safes holding crucial secret documents abound, and you can noisily blow them open with satchel charges, but it's infinitely preferable to find and kill the local Nazi officer, who will have the safe's combination on his person.Įxploration is rewarded by collectibles, short-cuts and secret passages. Those missions constitute one of Sniper Elite 4's standout elements: each one has a distinctive flavour, thanks to extremely clever level-design.Īlthough there are only eight missions, they are very long, and as you work through them new objectives pop up. Sniper Elite 4 review: Level design longevity ![]() Ammo and objects like health kits are in sufficiently short supply that you more or less have to search everyone you kill (a longish process which can put you in jeopardy), and some items, like the suppressed ammo which lets you snipe silently, are very rarely found, so you often have to modify your tactics in the later stages of missions. You can employ classic stealth-game ruses like throwing stones in the direction in which you'd like enemies to go. Sniper Elite 4 review Posted by: Robert Allen in Console, Featured, PC, PS4, Xbox One Febru12 Comments 20,801 Views While I could clandestinely make my way up to the ridge, staying prone and moving from cover points, thinning out enemy numbers seems more prudent- just in case anything goes wrong. ![]() ![]()
![]() ![]() Hearing "You dirty thief, I'll have your hand for that!" in a series of different accents and inflections feels charming these days, rather than weirdly cheap and immersion-breaking, as it did when Assassin's Creed was being hyped to death as the next big open-world extravaganza. It's easier to forgive these things in hindsight, however, especially with nostalgia in the mix. We can only assume development pressures prevented them writing and recording different dialogue, but it still feels like a strange limitation. Curiously, Ubisoft often had them say the same lines in different accents depending on where you were. Stalking your targets involved performing the exact same information-gathering tasks again and again in new locations, while the numerous people occupying the world offered little utility and were guilty of saying the same things wherever you went. While the cities themselves were gorgeous and painstakingly assembled, once you scratched the surface there wasn't much variety. That wasn't the only thing critics complained about, either. Eventually the assassination target steps forward for this treatment, and the game then goes into a cutscene conversation between you and your dying victim, even if there are still numerous henchmen standing in the immediate vicinity. Suddenly you would be thrust into combat mode, where Altair stands with sword and blade drawn, surrounded by enemies, who cautiously approach him one by one to be parried and executed. Most of the time it was impossible to make it all the way to the target without being discovered, and once alerted, the whole thing descended into farce. ![]() Of course, one of the reasons Assassin's Creed received mixed reviews at the time - and it's easy to forget that it was a much bigger commercial success than it was critically, at least to begin with - is that the centerpiece assassinations rarely played out that way. Eliminating him with an aerial takedown, without being identified beforehand, is amazing. The one that always sticks in the memory for us is a castle backing onto the ocean, which must be penetrated by careful mountaineering across its exterior, using battlements and every ounce of stealth available to remain undetected until you can make it to within striking distance of your foe. Once you've gained enough insight into their location and routine, you're sent to kill them, and some of these takedowns have fantastic potential. To do this, you must first travel to each target's general location, spread across the Middle East, then gather intelligence on them by eavesdropping on conversations, pickpocketing couriers and meeting informants. Having disgraced yourself in the eyes of the Assassin order and been mock-executed by its leader Al Mualim, you are sent out on a humbling (and murderous) journey of rediscovery, tasked with assassinating nine different Templar kingpins to regain your master's favor and learn the tenets of the order anew. The original Assassin's Creed was a much simpler game than its successors. These were all things this game invented, and after an insanely convoluted succession of sequels that grew so dense with 2015's Syndicate that even Ubisoft needed a year off to recover, there's something almost romantic about revisiting them. Waking up in Abstergo's comfy prison as Desmond Miles for the first time, climbing into the Animus under duress and shaking genetic hands with Altair, beginning our adventures in the Middle East by taking in gorgeous skylines like the rooftops of Damascus, and performing sacred acts like climbing viewpoint towers, diving into haystacks, and plunging the hidden blade into someone's neck. There are all sorts of reasons for that, but obviously nostalgia is a big part. ![]() If anything, we like it more today than we did back in 2007. Perhaps equally surprising is that the original Assassin's Creed is still really good fun to play. This series is only 10 years old? We feel like we've been playing it forever. Most of them time when we're writing retrospectives, we find ourselves horrified by the mounting age of the games we grew up playing, but looking back on the original Assassin's Creed provokes the opposite reaction. ![]() ![]() ![]() ![]() His power is known and he's treated with a certain sliver of respect by even the most powerful of dungeon bosses. You play as War, one of the Horsemen of the Apocalypse. All seems to be in order for a standout gaming experience, but I felt a few elements of the game limit the range of its entertainment value. There's a range of enemy-rich environments, puzzle dungeons and reasons to backtrack. There's lots of gear to collect, weapons to upgrade, combos to learn, and special items to find. It unfortunately has a few issues when it comes to video settings and cut scenes, but otherwise anyone looking for a polished, gory action-adventure experience should look no further.ĭarksiders plays smoothly, looks sharp, sounds great, and provides about 15 hours of single-player content. So how did it turn out? Well, the game's still a lot of fun. Originally released for Xbox 360 and PlayStation 3 in January 2010, the ensuing months have been spent getting it ready for the Windows crowd. The combat also relies far too much on one hit finishers, which do become more than a little tedious when you have to sit and watch War perform the same final blow for the thousandth time.įinally, non- Metroid fans out there will almost certainly dislike the amount of backtracking the game features later on, so if you’re no fan of ‘Metroidvania’ titles, then this may not be a good option.Though Vigil Games is currently busy working on a Warhammer 40,000 MMO, we in the PC world still get to enjoy its action title Darksiders. ![]() Whilst Zelda got the balance of combat and exploration spot on, Darksiders leans more heavily toward the fighting side of things, which isn’t a major problem, as combat is handled so well, but you do sometimes find yourself thinking “here we go again” when you have to fight another weak, but strangely resilient foe. Developers usually know better than to try and clone such usually untouchable classics like Zelda, but somehow Vigil has nailed it, and this could well be the closet Sony-owning Zelda fans will get to Nintendo’s much loved series. It’s really strange to play a game that uses so many other titles’ ideas and still enjoy it as a wholly new experience. With solid presentation and game mechanics from some of the industriy’s best titles, Darksiders developers, Vigil, didn’t get too complacent, and not only does the game actually manage to pull off all the collected ideas, and mix them into a well balanced game, the core controls are smooth and responsive, and the general feel of the game is great. The world is also visually striking, despite the constant theme of ruin and destruction, and the locations you visit, including the dungeons, are all interesting and don’t rely on too many gaming clichés.Īudio is well taken care of, too, with some solid voiceover performances, especially by Mark Hamill who voices War’s Jailer, the Watcher. Characters and enemies are all bright and bold, which is no surprise having been designed by famed comic book artist Joe Madureira. Visually, Darksiders is very impressive, if sometimes a little generic. Souls are farmed from enemies, and can also be found in treasure chests strewn around the world. The latter of these is used to power War’s special abilities, including AoE attacks, stone skin and other pyrotechnic moves. There’s a lot of soul collecting to do as well, a hint of Devil Mary Cry, and you can find souls to use as currency (blue), restore life (green) and wrath (yellow). ![]() While in the overworld you’ll proceed from location to location and will often run into areas that are inaccessible, leaving plenty of reason to retread your footsteps later on to access these locations with your newfound abilities. Bosses can also be epic in size, and they can be very impressive beasts. Boss fights are also very similar to Ninty’s action RPG epic, and most involve figuring out the required strategy to defeat them, and using specific items and weapon combinations is usually key. ![]() ![]() To learn more about how the DCOs and exams are developed, visit How Are Certification Exams Developed? and view the ACRP Certification Handbook. The list is accessible on each screen during the exam. The Abbreviations List provides the full wording for abbreviations used on the exam.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |